Stoke It !

V1.3

Keep high pressure in your boiler to escape a huge worm cave !

Keep stoking it !

Keep it alive !


The team :

 - WegPast - Arktas - Lut1n - Freego -


Game made with Unity, Aseprite, ChipTone

All graphics, musics and sound-effects are homemade !

Available on Windows, Linux and Web !

About the Linux version : 

  • Download archive
  • Extract it on wherever you want
  • Add "execute" permission on the "StokeIt.1.3.x86_64" file.
  • Play, enjoy, rate :D


Instructions :

Escape from the worm's jaws by keeping a high speed and avoiding damage from hitting a stalactite or enemy fire.

Use arrow keys to move

Keep all your modules safe and go on !

Detailed instructions :


Screenshot :

UPDATES :

V1.3 available !

changelog :

  • Fixed: particles FX when a mob is killed does not appear.
  • Fixed: bad enemies life calculus

Older update :

V1.2 - Changelog : 

  • Some tiny improvements on the tutorial

V1.1 - Changelog :

  • Fix HUD minor errors
StatusReleased
PlatformsWindows, Linux, HTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsWegPast, Lut1n, Arktas
GenreAction
Made withUnity
TagsGame Design, Ludum Dare 46, Pixel Art, Steampunk, Unity
Average sessionA few minutes
LanguagesEnglish
LinksLudum Dare

Download

Download
Sotke It - V1.3 (for Windows) 23 MB
Download
Stoke It - V1.3 (For Linux) 28 MB

Install instructions

About the Linux version : 

  • Download archive
  • Extract it on wherever you want
  • Add "execute" permission on the "StokeIt.1.3.x86_64" file.
  • Play, enjoy, rate :D

Comments

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the name is hilarious as fuck

Awesome entry with great graphics and audio! The gameplay is rich and upgrades are cool! I would suggest to use keyboard to upgrade/fix the ship because the game is getting messy when the ship is getting faster. It is hard for me to concentrate on controlling the and also upgrade/fix the ship at the same time. :)

Thanks for your feedback :)

We thought about implementing keyboard shortcut to control upgrade and refill. But after some play tests it feel "doable" even if it was hard. We thougth it deserved better the gameplay to HAVE to click on buttons AND control your shuttle :)

We're working on a Post LD version, we may add some keyboard control is we can manage to balance well the gameplay with this way of control :)

Stay tuned !